Showing posts with label Zelda:. Show all posts
Showing posts with label Zelda:. Show all posts

The Legend of Zelda: Spirit Tracks (Nintendo DS)

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A whole new world of adventure! in a whole new hyrule spiri t tracks crisscross the landscape protecting the land from evi l forces. When these tracks mysteriously begin to disappear a new villain threatens to destroy everything. Now with the aid of a steam train link must recover the spirit tracks in

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Nintendo DS Lite Gold with Legend of Zelda: Phantom Hourglass (NDS Bundle)

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My boys have numerous game consoles and systems...these little hand held game systems are perfect for going places and traveling...keeps them busy when waiting in places too, or adult activities.

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Game in luxury with the glorious new gold DS Lite from Nintendo! Perfect for the long time Legend of Zelda game series fan, this edition of the DS Lite comes with a bright gold finish, bears the Triforce logo in the lower right hand corner and comes bundled with The Legend of Zelda: Phantom Hourglass for the DS.

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  • It's less than two-thirds the size of the original Nintendo DS and more than 20 percent lighter
  • Its two bright screens can be adjusted to four levels to adapt to different lighting conditions and to extend battery power
  • The microphone sits in the center of the unit, and the LED lights are clearly visible whether the unit is open or closed
  • The stylus is 1 centimeter longer and 1 millimeter thicker than the stylus of the original, and slides into a side storage slot
  • The Start and Select buttons were repositioned for easier access

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The Legend of the Zelda: Phantom Hourglass Limited Edition Cel Art Print

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The Legend of Zelda: Spirit Tracks

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There may be some vague spoilers below, but nothing too revealing. I'll cover the new gimmicks first:

Link, the engineer - "Geez, the Zelda idea well is sure running dry, huh?" was my first thought upon seeing the trailers a few months before the release date. Turns out that I enjoy the train elements more than I expected. The designers give you plenty of stuff to do while traveling, and you encounter a growing cast of enemies as the game progresses. And when there's nothing else to do, it's always fun to try your stylus-equipped hand at creating slow and dramatic cinematic camera sweeps of our favorite green-clad hero on his way to save Hyrule. Towards the end of the game, the use of the train figures in more significantly, even including a sort of Pac-Man-on-steroids bit of gameplay. While being able to travel only where the titular Spirit Tracks lay on the overworld map makes traveling a bit more efficient, it does kind of take away from the free roaming exploration aspect of the series. While I imagine some people will hate the train, I think it's a nice change of pace (though I'm already itching to get Link's two feet back on the ground).

Zelda, the Phantom puppeteer - Again, this idea turned out to be better executed than I expected. While controlling Zelda is a little cumbersome at first, it ends up adding a nice gameplay element. Though nothing revolutionary, the Link-Zelda partnership allows the designers to add some creative puzzles and action sequences. There are a variety of different Phantoms this time around so that helps keep things fresh. The use of Zelda is generally confined to the Tower of Spirits, so you won't be dealing with this during the normal temples. All in all, I highly approve of how they worked this into the game.


The temples:

The temples (or dungeons, if you will) have always been to me the bread and butter of Zelda games. The temples in Spirit Tracks are good, if not incredibly challenging for the most part. They are also extremely linear, which is probably not surprising to most. Even when you're backtracking, it's all linear backtracking, if that makes any sense. The first few temples are quite easy and short, but from the fourth temple and on the puzzles get increasingly complex, and you'll likely spend an hour or more on each one the first time you play them. The later boss fights are also pretty epic, and a whole lot of fun.


Pros:

+ The graphics are great, and the various cutscenes are well done.
+ DS stylus controls are well-implemented with only occasional annoyances. I found myself using the left shoulder button to equip items, and doing that in conjunction with aiming or drawing paths with the stylus proved to be quick and efficient. One of the later items, new to the series, would be chore to use with the conventional D-pad and buttons, but the stylus makes its use fast, easy, and fun.
+ As we've come to expect from the Zelda franchise, the music here is excellent (and using headphones is recommended if at all possible). The songs played with the Spirit Flute, especially the duets with the various Lokomos, are all enjoyable. However, the real winner for me is the overworld train theme. It is simply fantastic, which is fortunate because you're going to hear a whole lot of it, and the slight alterations of it that occur in different situations (train speed, how much of the Spirit Tracks have been unlocked, etc.) are a nice touch. At certain moments in the Ocean Realm, there's even a reference to the sailing theme in The Wind Waker. Every time Link departs from a location, the theme starts up, the train starts steaming, and then music and train blast off together. You'll experience this dozens of times, and it never loses any excitement.


Cons:

- It takes about an hour to get into any action (and by action I mean not just fighting, but puzzles and exploration as well), and even that initial bit is far from gripping. You'll play for over two hours before reaching the first temple. Compare this to the beginning of A Link to the Past (whose opening is my favorite in the Zelda canon), where within minutes you're in the heart of the action. To be fair, this somewhat long orientation period is now quite typical for Zelda games so it's nothing out of the ordinary.
- DS gimmicks (blowing into the mic to play the Spirit Flute, having to yell at certain times) are sigh-inducing but tolerable.
- Princess Zelda is often pretty annoying, both in cut scenes as well as during actual gameplay. Though they are unplayable characters, the Princesses in OOT and TWW are much better. And if you hate the look of Toon Link, you'll definitely groan at Toon Zelda.
- Contains the tedious filler that has been customary for Zelda titles for quite some time. By that, I mean fetch quests and the like which are unchallenging but time consuming, simply acting as chores. And I don't mean side quests, either (of which Spirit Tracks has plenty). I mean mind-numbing stuff that you simply HAVE to do. Though this adds gameplay hours, it hurts replay value. Take out the padding and I'd probably start the game over again tomorrow even though I just beat it today. As it stands, I don't expect to replay it again for quite some time. Limiting side quests to a minimum, experienced Zelda fans should complete the game in 20-25 hours the first time through. However, I'd argue that at least 30% could be trimmed off, resulting in a better game with more replay value. And this is coming from someone who likes long games.

It may seem like I'm being overall critical on what is overall a fantastic game. I imagine it's simply because the Zelda franchise is the one that I hold nearest and dearest to my heart, and therefore I tend to being extremely critical of it, desiring and demanding nothing short of near-perfection. However, though I consider Spirit Tracks to be merely an excellent Zelda game, I always remind myself that when given a fairer comparison against all video games, it's nothing less than outstanding. I'm grateful for every new Zelda title that comes out, and this one is no exception. I'd easily recommend it to just about anyone.

Product Overviews


The Legend of Zelda: Spirit Tracks DS

Product Features


  • Helpful interactive map functionality that players can draw notes on the using the stylus that allows players to quickly mark spots in the game world for later exploration, or to note them as already explored.
  • A whole new adventure in the Legend of Zelda series set in the years following the events of The Legend of Zelda: Phantom Hourglass.
  • Links new AI ally, The Phantom (from the previous game in the series), whose bulk and immunities to dangerous elements like fire and magma, make him valuable in combat and in subterranean lava-filled levels.
  • New propulsion and problem-solving game mechanics through Link's new in-game train which he uses as transport, and must be maneuvered and utilized to deal with obstacles.
  • New in-game items and weapons like the Whirlwind, which Link uses to move items and overturn enemies, a whip, useful both in combat and in platforming, as well as his train's cannon, which can shoot bombs into the distance.

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The Legend of Zelda: Twilight Princess

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Honestly, I didn't know what to expect from this game. The controls were different, you turn into a wolf and I already cringed at the idea of aiming with the Wiimote (it sucked on another game). But this game proved that Zelda is one of the best franchises ever and has plenty of room to evolve and branch out simply because of the fantasy world it's set in. If you love the series or if you just want to add an amazing game to an admittedly slim Wii library, get this game!

Product Overviews


The Legend of Zelda: Twilight Princess Wii The most epic Zelda ever launches with Wii! When an evil darkness enshrouds the land of Hyrule, a young farm boy named Link must awaken the hero -- and the animal -- within. When Link travels to the Twilight Realm, he transforms into a wolf and must scour the land with the help of a mysterious girl named Midna. Besides his trusty sword and shield, Link will use his bow and arrows by aiming with the Wii Remote controller, fight while on horseback and use a wealth of other items, both new and old.
  • Arm Link The Wii Remote and Nunchuk controllers are used for a variety of game activities from fishing to projectile-weapon aiming. The game features incredibly precise aiming control using the Wii Remote controller. Use the controllers for sword swings, spin attacks and shield shoves.
  • Thrilling Adventure Players ride into battle against troops of foul creatures and wield a sword and shield with the Wii Remote and Nunchuk controllers, then take on massive bosses that must be seen to be believed.
  • Mind & Muscle Many puzzles stand between Link and the fulfillment of his quest, so players must sharpen their wits as they hunt for weapons and items.

    Product Features


    • Combines the amazing new interface features of the Wii with the Zelda franchise
    • Amazing new horseback combat system
    • Attacks, moves, and even fishing, are controlled with the Wii Remote
    • Link transforms into different creatures as part of his quest

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  • The Legend of Zelda: Phantom Hourglass

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    It's lots and lots of fun, it's long so its worth every penny, but some parts are somewhat challenging, I had to break my head in some of them and I even had to go to the walkthrough, but I lOVED IT, it a game full of adventure, fighting, and puzzles, perfect

    Product Overviews


    THE LEGEND OF ZELDA: WIND WAKER CLOSED WITH LINK AND TETRA SETTING SAIL FOR WATERS UNKNOWN...BUT THEIR STORY WAS JUST BEGINNING, AND IT CONTINUES ON THE NINTENDO DS. WHEN A MYSTERIOUSFOG WAYLAYS THEIR BAND OF PIRATES AND LEAVES LINK ALONE ON A STRANGE ISLAND, AN ALL-NEW ADVENTURE BEGINS! GET IN TOUCH!

    Product Features


    • The stylus makes controlling Link easier than ever. Tap on the screen to make Link move, or sweep the stylus around him to swing the sword.
    • Players can even draw a path for his boomerang and send it flying into hard-to-reach targets.
    • Players can stash the map on the top screen for quick reference or drop it to the touch screen to make notes, study enemies, or chart a path for their boat to follow while they man the cannons.
    • Compete with a friend over a local wireless connection - Guide Link through special dungeons to capture the Triforce or command the forces that oppose him.

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